About

Welcome! My name is Tom Carroll, and I am the founder of Raincloud Games. I am a real-time software developer, systems engineer, and interactive artist who has been designing content for games since 2005. I formed Raincloud Games in 2011 to serve as an independent product incubation studio dedicated to creating unique, mechanics-driven interactive experiences.

How big is the team at Raincloud?

The core development is led entirely by myself, collaborating with specialized external experts and contract artists as project milestones require.

Current Projects

Since 2014, my primary development focus has been on the solo-dev optimization of Save the Munnies, a complex, fast-paced real-time space exploration and racing adventure. Following a multi-year period dedicated strictly to leading industrial simulation and software engineering architectures at the enterprise level, I have returned to the development lifecycle of this title with a massively upgraded technical foundation.

Past Releases

Raincloud's foundational release was Falleritus, a physics-based world generation horror title originally conceptualized and presented live at MineCon in Las Vegas. Developed in Unity, the title served as an invaluable milestone in procedural world generation and interactive mechanics. While it has been retired from mobile storefronts, a desktop edition is preserved and available for PC right here!

Contact

For business inquiries, collaboration opportunities, or studio press, you can reach Raincloud Games directly via email. To explore the underlying pipeline tools and advanced systems behind my work, visit my design and engineering portfolio.