Tom Carroll

Engineering Director & Platforms Architect

I am a systems engineering leader, full-stack software architect, and 3D generalist based in Detroit, MI. Over the past 15+ years, I have engineered high-fidelity real-time data orchestration pipelines, scaled global production frameworks coordinating 100+ contributors, and built advanced automation workflows for enterprise simulation and interactive consumer platforms.

In addition to directing platform engineering strategy for matrixed organizations, I serve as the founder of Raincloud Games, an independent incubation lab specializing in procedural environment architectures, custom metadata terrain engines, and real-time interactive software lifecycle design.

My current primary optimization project is Save the Munnies, a retrofuturistic interstellar adventure built on proprietary in-house theming and data variation systems. My historical portfolio includes Falleritus, a physics-based world generation title featured and showcased live at the inaugural MineCon convention in Las Vegas.

Contact & Credentials

If you are looking to review engineering frameworks, discuss platform leadership vacancies, or evaluate pipeline architectures, you can request my full Resume (available immediately upon request), connect with my professional network on LinkedIn, or reach me directly via Email.